Related Perks Adrenaline, Relentless, Reach Advantage, Overwhelm, Indomitable. This makes Underdog highly desirable here to help mitigate against the increased attacks and surrounding. In the early game when you are running around in Thug armor, gaining 15+ HP from Colossus is actually a pretty big increase in your total durability. A high MDef and good BF armor is crazy tough. People have run full Polearm teams capable of clearing fights without taking damage by careful positioning and kiting. If needed, additional stacks can also be carried and dropped by allies. You can of course use both. Armor Ignoring DamageIn order to make use of CS, we want to injure enemies before having to fully destroy their armor, so understanding this part of the damage formula is helpful. With CS that goes up to 65-100%. This is also one of the more rng based fights in the game given your vulnerability on turn 1. Frontline shield tanks supported by Overwhelm from elsewhere are extremely durable. Having your slower range units with Executioner to capitalize on injuries dealt by the archer in front of him is a good way to get value. Dodge can help against enemy Gunner spraying into your formation. Early game: You have a lot of shieldbrosYou tend to use a lot of shield users in the early game due to having poor defense and durability. (IDK, maybe you got the joke.). Dark Age - New Class Scenario Pack. The difference in power between a level 6 character without Nimble and a level 7 (when it can first be picked) character is huge. On bros with low Fatigue, Executioner like KF can make more sense than Berserk as the value is not contingent on having enough Fatigue to capitalize on Berserk. Thats the main problem with Bullseye. As an example, lets look at a bro vs. some Chosen. It is not particularly strong in either case. Goblins are very hard to out-speed. Your team should be capable of slapping down zombies faster than he can pick them up. Legacy info: 1AP Adrenaline and the death of the cycleBD nerfed Adrenaline to 1AP (from 0). A higher base RES will also make a bro more likely to succeed a Rally check from your Bannerman (see Rally for details). That by no means makes Duelists bad or that you shouldnt use them, but it is something to be aware of. NetsNets are great. and rounds it down in your favor Provides Stun immunity from Maces, Orc Young, and Unholds Provides immunity to displacement effects such as Warrior pushing and Unhold Throwing, as well as abilities like Shieldbash, Polearm displacements, and Serpent grabs. Provides immunity to Kraken Tentacle grabs Does not provide immunity to tier 3 Nachzehrer swallowing Does not provide immunity to Priest Horrify, and Horrify status will cancel your Indom. To put that in perspective, Colossus is a good perk and it is only worth 1.25x HP. Kiting: Make enemies chase you across the mapPolearms are already a good kiting weapon due to the their reach and 5AP costs. Executioner needing an injury to gain value might seem like a big problem, but it isnt really that hard to set this up. Gifted is 3 max rolls of stats so thats our baseline. Nimble is an obvious example that makes an enormous impact on a bros durability. Archers: LW is awkwardAlthough the huge RSK buff might seem exciting, it is pretty hard to get good value here on an archer. Turn manipulation can be helpful to get the upper hand early. Stagger/Daze/Control (2H Hammer/Mace/Polearm/Whip/etc.) Heavily armored enemies can also neuter HHs effectiveness. If your morale drops then youve basically negated your LW bonus. Recover is a good pickup if you intend to spam, but may not be needed if you intend to just have Indom as insurance or an opener. You can never have too much defense. Anti-Necromancer: Fish for faster winsI personally dont recommend bothering with Necromancers at all. There are also a lot of large camps like Sea of Tents where Berserk shines. Cleavers can sometimes out damage here with Decapitate, but that requires some setup and extra FAT. Bros with lower skill might be better served with accuracy boosting perks than Berserk. percy jackson fanfiction sally is artemis; bongo etizolam; rs3 monsters with good drops. Melee bros can also capitalize on injuries distributed earlier on by your range units. Even with both low or average HP and FAT, Nimble can still make sense. Gifted/Backstabber dont fall off at high Skill levels in the same way that FA does. However, 2Handers can still make use of Indom while attacking through popping it off of a Berserk proc. Not having to spend money on heavy armor means you have more money to spend on weapons, recruiting, or famed items. This way you will have your Spearwall online for all of turn 2 and 3 regardless of if you get breached. Attributes are character stats that affect combat performance. Finally, veteran levels are extremely slow and miss the point of the game. The value of Colossus here goes beyond just the raw durability. Any attack that inflicts at least 1 point of damage to hitpoints triggers a morale check for the opponent, as opposed to only if at or above 15 points of damage. Both are bad advice, unless they also advise that you take Indom. MDF is a crucial statShield Expert is a decent to strong perk that combines a number of bonuses into a nice package that overall adds up to make it a pretty easy pick for any bro who is going to have his shield out at all times. Given that enemies have defense and some of them high, it is hard to have too much SKL. Anti-Serpents: Defend against their core strategySerpents want to grab bros and pull them into bad surrounded positions. Nimble bros even without INI investment will naturally outspeed heavy enemies like Warriors and Ancient Dead so there is a bit less enemies to jump ahead on with Adrenaline. Overwhelm and/or setup bros: Frenzy is contradictoryFaster bros can be used to setup kills for slower bros with Frenzy to capitalize. Heavy Chosen (190/230)LoadoutBaselineHHWinged Mace Duelist7.887.6Head Splitter Duelist7.116.72H Flanged Mace Cudgel2.942.75Greatsword Overhead4.394.2Heavy Xbow Mastery4.794.48Warbow Quick Shot10.7910.82. You shouldnt ever be taking shots that have a risk of hitting your own guys in the first place whether you have Bullseye or not. Escaping dangerAny unit that you think might be getting themselves into danger and you want an escape ability can make use of FW. Qatal on the other hand can output decent damage, and very good damage with Deathblow if setup. Those tests seemed to suggest that Brow was worth about 15hp which is 3 level ups (Colossus assumed) of hp. Instantly gain a level up to increase this characters attributes with maximum rolls but without talents (stars). The extra accuracy and option of Lash can make Duelist Flail a good option for a unit with a bit lower skill that would appreciate accuracy support who also has a good FAT pool to make use of Lash. Your weak armor and lack of defensive/durability skills makes avoiding attacks extremely important. Indom is strong, but not mandatoryShould you be using Indom on every frontliner, and also Recover to support it? Relentless starts with nothing and gains some value over time. i think nimble's problem is that it only reduce health damage - barbarian can hit you once for 200 damage and thats it, even if you take no health damage - your armor will be in shambles. But otherwise, pairing those with another ranged weapon should address any ammunition problem (see the relevant section below). Using the Wait command will incur a 25% Initiative penalty for determining turn order next turn. One, you arent overly concerned with burst damage and give Bleeds time to tick. Out of all of the factions, Fearsome works best here, and is great in Sea of Tents battles. This is just about see what you can get a bro to with both nimble and BF. Fencers also want to have Dodge so Relentless is offering some defensive benefits as well. With weapon spec they only cost 12 to swing and since you recover 15 per turn you will not accumulate Fatigue without Berserk or other skills or getting hit. You dont want to be shooting at half accuracy. Test case is a Chosen with Spiked Mace vs. a Forge bro. If you want to be aggressive in the early game then Dodge is one of the best perks to take to help you survive without a shield and without other defensive staples like Nimble and Forge. Indomitable can compensate for low HP, which would otherwise be risky. To illustrate, lets assume a Chosen kills us in three hits. As brothers we die.. Getting a Mace bro near her and using Adrenaline can be a great way to try and get a Stun in which can potentially win the fight. Characters can not regain more than their maximum Action Points and no more than 4 for a single attack. This means on flat normal tiles Athletic + Pathfinder can move for free. Colossus is a lot stronger than you might expect since most backgrounds start with ~60 HP and that just isnt a comfortable number to stay at. The greater Ignore% is a pure damage upgrade against anything armored, and also has the added benefit of helping you deliver early injuries. 110ish or higher makes a great candidate for Dodge, which synergizes with Nimble. Mace/Hammer are also extremely good at delivering injuries due to their high Ignore% and two attacks per turn. Hammer) then you can essentially negate their Adrenaline. Can also be paired with Indom for a tanky offensive build. You can wait for the enemies to act, then move at the end of the turn, and then move again at the start of the next turn because of your speed, just like Adrenaline. A bro like this can act as a setup man and skip on perks like Berserk/Frenzy since he is focused on knocking enemies down the turn while dealing good damage so that your slower bros can more easily get the kills. Effects include Bleeding, Poison (Webkneckt/Goblin), Charm, Stagger, Acid (Lindwurm), Flies (Shaman), Daze, Shellshocked (Mortar), Withered (Lorekeeper), and 2 turn Mace Stun Reduces the effects to 1 turn. Furthermore, wait command gives you a 25% INI penalty for the next turn order which means that if you wait once it is going to be harder to Overwhelm on the next turn. If you have 100/40/60, then you get +15/6/9. Download the zip, and place it in: steamapps/common/Battle Brothers/data 2. QH is also a counter to opposing Disarms (Nomads/Beastmasters), as you can swap to an alternate weapon to use instead. Then next turn you let the enemies attack into your Heater and then switch back (4 AP) and attack (5 AP). If you are going to be using Indomitable with your heavy armor then you can get away with a lower HP count as Indomitable + armor does a wonderful job at mitigating armor ignoring damage, but without Indomitable a low HP count is risky. Picking Student gives your characters an extra 20% experience until they hit Level 11. It is worth noting that Dogs and Sergeants have no hat so HH is still good there. This is especially helpful against Fearsome enemies, and enemies who directly attack your Morale such as Priests. Early game: You have many low skill brosAccuracy is highly desired early into the game and you probably have a lot of unskilled bros which makes Backstabber enticing. Misconception Duelist should be used with Nimble/Dodge/Initiative/etc.I assume this is some kind of myth derived from gaming/fantasy culture. People say that since you slowly gain stats in Veteran levels that Gifted must be bad, but if thats the argument then all of the other perks Ive compared Gifted to must also be bad right? This mobility is a huge advantage for Polearm users and one of the reasons why Polearm Mastery is so good. Please do check out their other channels. Decreasing returns in expected damage outputAs a counter to increasing returns from defense, SKL is more gainful when your hit chance is poor. Otherwise, Nimble should be considered. : A -8 hat goes to -5.6, which rounds down to -5 cost, meaning Brawny value rounded up to 3 Ex. "Alone, you are great warriors, exemplars of your Chapter. As you can see, ditching our shield and going Duelist makes an enormous difference to the offensive output of the Winged Mace, and other 1Handers will follow suit. 2H Mace: High damage and high AID2H Mace has probably the highest AID in the game and is even capable of one shooting Raiders/Footman depending on their armor loadout. + Provides a ton of stats+ Multiplies after gains from external factors and perks Very dangerous to use, can easily get you killed Usually not worth leaving formation to gain this buff Being alone leads to RES and FAT problems, A buff bubble will appear on the left of the screen when this effect is live The RES portion of this buff will multiply +RES Trophies, Lionheart potions, and the Banner buff Acts like Morale effects, in that it applies after most external factors/modifiers As such, will multiply gains by shields, Shieldwall, Dodge, Reach, Fast Ad., Fortified Mind, etc. Occurs before Anticipation in calculating for Anticipation value Remaining decimals round down Updates in real time as bros move Dogs/Allies will not disable LW. Reduces Reload cost for Hangonne from 9AP to 6AP. Indom is not a passive effect and expensive to spamOf course, the downside to Indom is that it is not a passive effect. Shield bros: Fearsome gives them support utilityShield bros deal low enough damage that they can appreciate Fearsomes low damage morale check effect. Nimble on the other hand relies on its hp stat to tank and is very likely to be hit by Bleeds, so Resilient is slightly more useful on Nimble than on Forge. Since only very heavy armor can compete with Nimble, and it takes a long time to acquire heavier armor, Nimble is one of the strongest perks in the midgame. Blazing Deserts also buffed Ambushers Boondock Bows. This makes it normally pretty difficult to get morale drops on them. Depending on how you deploy your formation, your edge bros can face three or four enemies. In normal battles, Ambusher Poison isnt usually a big problem, but the length of the City fight and the number of attackers means you will get worn down, which means you will start getting poisoned at some point. Multiplier stacking: The more the betterDamage modifiers stack multiplicatively, meaning if you have Frenzy up already then Executioner is worth +25% instead of +20% because Frenzy is also multiplying it. Spamming these skills will likely need Recover to support it. That would put Brow in about a similar position as many of the raw stat boosters. So kill the units accompanying them. Fighting Axe and Head Splitter gain a slightly larger boost from HH than other Duelists. You should know who on your team wants to hold the edges and who on your team wants the safety of the interior rather than just randomly placing your frontliners around. Usually it is better to shoot the closer Skirmishers instead but they have decent RDF and Anticipation as well. 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