The cost in diplomatic power is increased by the local coring cost modifier which refers to the hostile core-creation cost of the vassal. The factors that influence an AI nation's desire to accept a vassalization offer are: Vassals are essentially puppets of their suzerain, or overlord country. But I can never get their opinion to get over -200 due to aggressive expansion. on Paradox technology, Legal Also, you wont have to spend admin points to core these territories, if you give them back to your vassal. Seek independence support and accept independence support from other countries. The additional missionaries can make religious conversion faster, and their merchants can help steer trade in the correct direction. Interactive corporate website, Please help improve this article or section by, Given to debtor when creditor defaults on a loan, Given to the Emperor when he demands unlawful territory and the other country refuses, By event and the "Send Insult" diplomatic action, By Russian "Time of Troubles" disaster event "False Dimitri Overthrown", Given to the emperor when an HRE member refuses the emperor's demand for religious conformance, Via the "Justify Trade Conflict" covert action. Not a merchant republic; they have a malus for accepting vassalization. Not for yourself, not for others. Many factors affect liberty desire, including relative military strength, relations, royal marriages, trust, and having the same dynasty. [1] A overlord can increase its Income from vassals modifier by the following: Vassals increase the suzerain's land force limit by 1[2] and additionally 10% of the vassal's force limit[3] and marches by 1[4] and additionally 20% of the march's force limit[3], but not the suzerain's naval force limit. 5. When someone says it reduces AE they usually mean whe you use reconquest for your vassals cores. Considering the role of diplomacy in pursuing this achievement, the diplomacy idea tree is a very good choice. You will also need to know how to use them if you want achievements such as Royal Authority, The pen is mightier than the sword, and Atwix Legacy. Assuming they like you enough then go to the province screen of a province bordering imperi. Blockade ports: Amount and rate of ticking warscore scales by the proportion of blockading. The armed forces of a vassal and overlord are stronger than the overlord's would be alone if those provinces were annexed, and often the vassal's religious and cultural tolerance enables them to exploit their land more efficiently than the overlord could. These nations can pick their ideas normally like any nation but only nations with the "Religion" idea will actually start working on converting the regions. There are 4 ways players can get a Personal Union in EU4: There are many countries in EU4 that can get a Personal Union very easily through special events. Paradox will reveal a new game at PDXCON in May. It has a national idea that reduces coring costs by 20%. They always join their suzerain's wars, and cannot negotiate separate peace treaties. As long as the march's development is less than 25% of its overlord's, it receives the following bonuses: A nation can be forcibly vassalized as part of a peace treaty (option in the Treaties menu of the negotiation screen). Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Main reason you use vassal feeding is, in world conquests, only using admin to conquer is not healthy. If your potential new vassal is leading the attack or defense in a difficult war, or leading a war against an ally of yours, you should probably wait for peace or just annex whatever you can directly. Nevertheless, EU4 fans will be able to integrate (annex) the lesser part of the Personal Union only after 50 years of vassalage. Cannot demand non-HRE provinces even for normal cost, Attacker is in a coalition against defender, Only on primary defender's core provinces, Attacker has a succession claim on defender (usually because of the "Claim Throne" diplomatic action), Cede province (only if also forming a union), Attacker and defender have different religion. The final cost for the whole country is rounded down, so it can be 0 in extreme cases. When releasing a nation into vassalage, the player may switch to playing as that vassal. Migrating to own tribal land and then settling down, which would be a way for defender to get more provinces, is not allowed while the war is ongoing. But as previously mentioned, the first option will give less Aggressive Expansion, and give an opinion bonus, whereas the second one will give more AE and also a reduction in Liberty Desire for the concerned subject (more than you get from the opinion boost in the first option), which stacks (contrary to opinion, capped at 200). When done in ironman mode, this will disable most achievements. It does not recover from the aggressive expansion negative modifiers. Provinces on the same continent as the target's capital or directly connected to the capital will incur full costs (unless they're a colonial nation). If you release Persia as a vassal, they immediately switch to Shiite because all their territory is Shiite. Combine this bonus with the administrative idea adaptability (25% reduction) and having a diplomat create a claim on a province (10% reduction), the player will only pay 45% of the base cost in administrative points to core a conquered province. A coffee shop for those who like to discuss art, music, books, movies, TV, each other's own works, and existential angst. This also gives an opinion boost, but less than returning a core with the suzerain's diplomatic monarch points. Aggressive expansion relative to the size of the target country will result from this. Espaol - Latinoamrica (Spanish - Latin America). This is called "feeding" the vassal. Europa Universalis 4's subscription plan is moving to Steam. Refuse to send troops to a war waged by the liege. There are also some events, such as Border Friction, that allow claims to be gained. Usually, in the event that a monarchy with whom a nation has a royal marriage introduces a new heir, the country may also get a Restoration of Union CB against that kingdom. Taking too many provinces can quickly result in a large coalition being formed against the country due to aggressive expansion (AE). These modifiers are displayed below: The overlord invests diplomatic power into the annexation process each month at the following rate: If the total balance of diplomatic power is 0 or negative (hence the balance cannot cover the monthly rate), annexation will pause, but not reverse. A temporary claim will expire in 25 years after a nation first gets the claim (permanent claims never expire). additional warscore over time from having accomplished the goal. Open the Diplomacy tab and click on the country you want to release. Attacker does not have government reform Daimyo, Defender does not have government form Shogunate, Attacker is not a subject nation, or is a tributary, Defender holds a province in attacker's culture group, Only on provinces in victor's culture group. Up-to-date, detailed help for the Europa Universalis IV (EU4) command clearae. HOI4 is trash, despite being the first game of half of the current userbase somehow. That's right lads, I actually did it! If, on the other hand, you just want to release a vassal to play as that country or to lessen administrative burdens, we can help with that too. Longer time until the land is part of the victor's country. Open the Diplomacy tab and click on your own country. Except as noted above, these options and modifiers also affect the defender. You just have to deal with the rebels and regular AE. The "Grant Province" option should be used from 1.14 onwards, as it reduces the liberty desire of the vassal by half of the total development granted, easily keeping it in line, provided granting the province does not increase your subject's total development over 100. The country that was second on the PU succession line will receive an event that will let them declare a Succession War. Imperator was abandoned right after it got good. Attacker has a colonial claim against defender. is there any way that I can lower my aggressive expansion? In addition to the possible 100 opinion modifier brought about by seizing their throne, enforcing the union will also result in a 100 opinion modifier with the new subject. Normally a country of the same religion being attacked by a heretic or heathen country will trigger a call to arms for the defender of the faith. Yes, you do. Subject provinces do not count towards the necessary 200 provinces, this includes colonial nations. If the goal of the war is not to seize territory or force-vassalize, then the choice of CB is less important, since extorting money or releasing nations doesn't cause AE. Scroll down to the Influence options, open them up, and select the Break Vassalization button. It's doable if OP has the right idea groups already. The Uesugi is one . V3 is an actual unsalvageable dumpster fire. Because each vassal takes up a diplomatic relations slot, as well as a Diplomat during the actual annexation process, it can be a good idea to "feed" vassals provinces rather than take on additional vassals - each vassal annexed also makes it more difficult to annex subsequent vassals with a stacking -30 hit to relations that can make it impossible to get older vassals above 190 relations along with a -3 penalty to diplomatic reputation for 10 years, reducing the speed at which vassals can be annexed in that time. One can export a saved game from Crusader Kings II and import it into Europa Universalis IV with the EU4 Save Converter DLC. Press J to jump to the feed. Press J to jump to the feed. Attacking another nation under one of the three casus belliForce Union, Claim on the Throne, or Restoration of Unioncan result in the formation of a Personal Union between the two nations. The subject's vassalage has lasted at least 10 years. Strong military ideas or economic ideas - large vassals can contribute 20,000+ men to wars, sieging down forts on a different front, cleaning up unfortified provinces that haven't been occupied and sometimes even winning battles on their own. Improve Relations is the most important bonus, as it makes Aggressive Expansion decay faster. The diplomatic power is also expended over time and there is no penalty akin to overextension for taking a long time while annexing. Otherwise, the peace settlement will cost over 100% which the game does not allow. 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