Venom has a +2 modifier to attack and damage rolls. Or any tear or hole in a person. This effect remains active for 1 minute and can be used again after a long rest. The weapon looses 2 charges if a round of combat (6 seconds) passes without dealing damage to a creature. Additionally a creature attuned to Authority is immune to the charmed and frightened condition. While the fighters held the blade, I was busy studying it. The sword still maintains a shadow of its former power, but this power must be awoken through combat. Credit: Art and design by The Mithral Canvas. When worn to sleep, four hours is sufficient for a long rest and you gain 2d10 temporary hit points when you awaken. If you're reduced to 0 hit points when this happens, your body is incinerated and turned to ash. When you do so the attack uses your Intelligence modifier for the attack and damage rolls and ignores armor and other non magical AC bonuses, treating a creatures AC as 10 + their Dexterity modifier. When you make an attack with this weapon, you can use your choice of your Strength, Dexterity, or Wisdom modifier for the attack and damage rolls. The hog exists for 1 minute, after which it reverts to its statuette form. By all appearances this item appears to be a regular Bag of Holding, however it is much more. Warlords Bounty has three states; dormant, awakened, and ascended. Additionally, rather than the standard 1d8 bludgeoning damage, this flail deals 1d4 bludgeoning and 1d4 necrotic damage. This dagger deals an additional 1d6 cold damage on a hit. You can add half your proficiency bonus (rounded down) to any Intelligence, Wisdom, or Charisma saving throw you make that doesn't already include your proficiency bonus. Authority has a +2 modifier to attack and damage rolls. While holding it, you can use a bonus action to transform it into its scythe form. While holding the sword, you can use a bonus action to cast the spiritual weapon spell from it (spell attack bonus +5, +3 spellcasting ability modifier), creating a spiritual duplicate of the scimitar in the air within range. This small red-brown felt pouch contains 2d6+2 magical darts. When an ally that you can see within 60 feet of you casts a spell while you're wearing this robe, you can use your reaction to expend 1 or more of the sash's charges to twist the spell with one of your known Metamagic options, without spending any sorcery points. When you make a duel wielding attack, you can add your ability modifier to damage rolls. A long leather coat with an inner lining of woven shadow. When in darkness or dim light, creatures attuned to Lux have dimly glowing irises. The creature attuned to Kyzzierth's Renown gains the ability to reuse the breath weapon ability on a roll of 6 on a d6 that they make at the end of their turn. If you want to help us continue making more homebrew content and get your hands on hi-resolution printable cards, set collections, and our compendium PDF consider supporting us on Patreon. When you cast the Pass Without Trace spell while wearing this coat the bonus is increased to +12 while you are in dim light or darkness. While you are wearing this ring, when you make a ranged attack with a bow or crossbow you magically summon the ammunition as part of the attack. This speed reduction does not stack with multiple attacks. I do not claim ownership of the items nor do I claim that they are entirely original, while many may be original to me, undoubtably others have been created with similiar effects. A flying creature falls to the ground on a failed save, and its flying speed is reduced to 0 for 1 minute. Giger, Clive Barker, and classical iconography.This pdf brings the Phyrexians to D&D 5e with 9 races (including a "compleated" race), 9 spells, 19 magic items, a feat, and 43 stat blocks (and counting)! As an action you can expend a number of charges to cast one of the following spells: Create or Destroy Water (1 charge), Wall of Water (2 charges), Water Breathing (2 charges), Water Walk (3 charges), Control Water (4 charges), and Watery Sphere (4 charges). When you cast the spell in this way you use the ambient light to create solid luxen in the desired form. The monks of Durheim are renown for their connection to their deeper selves. Perhaps due to this series nearing an end with only wondrous items left to explore a number of thoughts arose while looking at these 20 items collectively across the three lists. Any hovering, levitating, or otherwise flying creature within 120 feet of you must make a DC 16 Dexterity saving throw. In spite of herself, Holly felt a twinge of guilt every time she managed to take advantage of Oscar's hard work. Similar to a Bag of Holding, the weight of this coat does not change regardless of its contents. A 15-foot-radius sphere of crushing force forms around the arrowhead when it impacts something. Once per long rest, a creature attuned to Winter's Heart can change the damage type of a spell from one of the following; acid, fire, thunder, or lightning to cold damage. If you're able to make multiple attacks with the Attack action, you can replace any number of these spell attacks with up to the amount of weapon attacks that you can normally make with the Attack action. Cleansing Touch: The paladin can use their Cleansing Touch feature to end all spells affecting themself or another willing creature. If a spell requires a saving throw it is a DC 17 save. You can take an action to give three spins to the clockwork key, making the nutcracker become Medium in size and use the Animated Armor stat block for 1 minute, before going back to its original state and size. Open navigation menu. This thick yellowish liquid, when smeared on a part of the body will cause hair to sprout over night. At the end of its turn, the Dragonborn can roll a d6, on a roll of 6 the Dragonborn regains its breath weapon. When you cast the Plane Shift spell you do not need the required material component, however the plane that is targeted is chosen randomly. You gain a +2 bonus to attack and damage rolls made with this magic weapon. Each creature in the line must make a Dexterity saving throw (DC 16). The book automatically turns the page if no matching word or phrase are found and "reads" pages at 1 page per minute. You can add your spellcasting ability modifier to any Constitution saving throws you make to maintain concentration on a spell. While cursed, your attacks with this weapon against that creature are made with advantage, and you can magically know the exact distance and direction of the creature from you, provided that you're on the same plane of existence. Once you have used this feature, you cannot use it again until you finish a short or long rest. A creature attuned to Kyzzierth's Renown has advantage on Deception (CHA), Intimidation (CHA), and Persuasion (CHA) rolls made when interacting with dragon type creatures and knows the Draconic language. Curse. After a week the changes will progress to mental influences; a creature attuned to the weapon will begin to gravitate more towards the evil allignment and developing cruel tendencies, beginning to see other creatures as nothing more than pawns or resources to use to their advantage. Nothing against the creator, items like these just turn me right off. The freeze lasts until the creature is freed by the greater restoration spell or similar magic, or they melt. A creature holding this weapon can use their action to direct the club and heads towards creatures of their choosing, when they do so, the heads make their attacks against any creatures of the holders choosing within range, again choosing the targets at random from those available. The sling bullets come in a pouch, which contains 1d4 + 4 bullets. Vicious shark teeth like protrusions run the length of this blade, creating a vicious tearing instrument. Regeneration. If you spend 1 action concentrating on the pouch, the pouch becomes attuned to your choice of these damage types for 1 minute. Weapon (Whip), rare (requires attunement). Sentience. Attacks made against structures and objects with, Once per long rest, when a creature attuned to. While attuned to this weapon you can use an action to cause it to float and then shift into the border ethereal, becoming nothing more than a whispy image. The aura lasts for 2 rounds per charge expended. Append content without editing the whole page source. Additionally, when an attack misses you or you succeed on a Dexterity saving throw, you can use your reaction to immediately move up to 10 feet without provoking opportunity attacks. To whom it may concern, fondest greetings! If you act in direct conflict with that bond you may lose some or all functionality of the Spriggan Plate at the DM's discretion. This document will continue to be steadily updated over time with new items added and potentially artwork being added as well. This light comforts and emboldens your allies, wiping away weariness and exhaustion. While wearing it, you gain the following benefits: Weapon (glaive), legendary (requires attunement). Wondrous items for DnD 5E. As a bonus action, a creature attuned to this dagger can cause the poison contained in the pomel stone to drain and condense across the blade. However, this suit is actually a tame mimic. Magic Weapons (scimitars), very rare (requires attunement). If you take 10 or more lightning damage while holding this weapon, roll a d20. A simple coin bearing the visage of a lit candle on one side and a hooded candle on the other. While you hold it, you gain a +1 bonus to spell attack rolls. Immortal Ruler: You stop aging and can no longer die of old age while attuned to Valor. Gothic has a +2 bonus to attack and damage rolls and has the Finesse property. In addition, while attuned to this weapon, you have advantage on Charisma checks made to interact with fey creatures. It deals an additional 1d4 lightning damage on a hit. On a hit, the target takes force damage equal to 1d8 + your Intelligence modifier. When the attack is made, a wave of fiery heat shoots forward as the attack. Any charges accumulated are lost if a round of combat ends without Hate hitting a creature or if any creature other than the one that had previously been hit is hit with an attack. Finally, the hook and line wrapped around the pommel can be used as standard fishing gear that will not break. While wielding this war pick, you can use an action to cast the Flesh to Stone spell (DC 17) from it once per long rest. Once the arrow impacts something, it implodes and leaves nothing behind. While within 10 feet of each other, the Ranger and the companion gain a +1 to their AC. This exceptional garment is made form fine cloth of white, gray, or black and adorned with lustrous runes. The Lantern of the Rat Lord can also be used to ritual cast the spell; Find Familiar. Click here to toggle editing of individual sections of the page (if possible). These bracers can be found with 1d6 random weapons already contained within, and a 10% chance of one of those items being a basic +1 weapon. When you roll a 20 to hit, you may make an additional attack. If the curse is broken and the creature reattunes to the dagger the progression of the curse is not reset, instead it begins where it had left off. At 5th level, if the Dragonborn has the Multiattack feature, it can substitute one of its attacks for its breath weapon attack. A memory can be stored on a page in this book, directly from a creatures mind. Rend. This concentration can be broken if the blade is targeted by a Dispel Magic spell or similar effect. A creature attuned to Kyzzierth's Renown has their Charisma and Strength score increased by 2, up to a maximum of 22. Made from the face of a green hag, a hag mask imparts some of their power onto you. He seeks to rebalance the flow and seasons of nature, eager to destroy anything that threatens to change the natural ecosystems of the world. Unless you're wearing the bathrobe, you cant gain the benefit of a long rest for 1d4 days after your last long rest using the bathrobe. Additionally if you lose a body part the blade causes the missing part to regrow and return to full functionality after 1d6+1 days, if you have at least 1 hit point the whole time. Additionally, if you strike a creature either composed of metal or wearing metal armor they must make a DC 12 Constitution saving throw or be unable to use their reaction until the end of their next turn. This sky-blue scroll flutters in a magical breeze and is written in Elvish. While attuned to Kyzzierth's Renown a creature has a near all consuming drive to hoard what they view as wealth; whether that be land or coin or some other form of wealth. The Animal Companion gains a +1 bonus to its attack and damage rolls. When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to make one melee spell attack with one of the summoned swords against the creature, rather than making an opportunity attack. If a spell requires a saving throw the DC is 18 and if it requires an attack roll if uses a +10 modifier. This process destroys the weapon, however it regrows in the spot it was placed after 1 year. Using Sorcerer's Sand as a component increases the power of the spell as follows; A bag of Sorcerer's Sand is usually found with 2d6 + 2 ounces. The blade of this weapon seems to be composed of a clear unknown crystal, with the hilt seemingly wrapped in a sinewy textile of unknown origin. The crossbow has 3 charges, and it regains 1d3 expended charges daily at dawn. A thrown card magically reappears on the bottom of the card case. The scales and ruby were gifted to an individual who bridged a gap between chromatic and metallic dragons that has existed since the birth of Tiamat and Bahamut. On this document readers will find completely original items, homebrew items inspired by artwork, overly complex and completely broken Critical Role style awakened weapons, a surprising lack of Uncommon items, items made years ago that aren't "up to snuff", items made yesterday, items made by other creators that caught my interest (all of these are sourced in their various sections and are open to the public), and items heavily inspired by other creator's items while not being identical. Wondrous Item, very rare (requires attunement). This unusually small hand crossbow packs a mighty punch. Capsaicin High. While wearing this armor you slowly begin to develop primal wood-like features such as your hair turning to vines, your skin developing a tough bark-like exterior, and your eyes turning a vibrant shade of green. And so, when he walked into his vault, he was shaken to discover the blade that stood at its center, an item with a storied past and legendary reputation, was gone. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License Wondrous Item, artifact (requires attunement by a draconic sorcerer). When you create a weapon in this way it has the Finesse trait and if it has the Heavy trait it loses it. Death's Vigil. The wearer of these bracers can store a weapon in each stud, at which point an engraving of the weapon appears on the surface of the stud. Creatures other than the creature attuned to Winter's Heart treat this area as difficult terrain. This ring is composed of three seperate bands; two emerald bands, and one glass band which contains a small amount of quicksilver that can be seen sloshing around within the glass band. Additionally, a creature attuned to Venom can speak a command word (requiring no action) to expend a charge and cause the poison contained within the hilt to coat the weapon. Bastion has three states; dormant, awakened, and ascended. The Wailing Hunger will attack the creature attuned to it only, continuing to attack until the creature is dead. Perhaps this is indicative of 5E D&D's primary activity of fighting monsters. The spectral swords shed bright light in a 10-foot radius and dim light for another 10 feet. Dungeons and Dragons (D&D) Fifth Edition (5e) Homebrew Backgrounds, Homebrew Magic Items, Homebrew Monsters, and Homebrew Spells A creature that fails the save by 5 or more is permanently blinded and can only be healed by a Greater Restoration spell or similar effect. Energy Nullification. On a hit, a card deals an extra 1d6 damage to the target of a type depending on its suit. Once per long rest a spell caster attuned to this tome can chose a number of cantrips equal to half their proficiency modifier (rounded down) and can add those cantrips to their list of available cantrips. Sentience: This blade is inhabited by the Lawful Good spirit of The Conqueror King who has an Intelligence of 14, Wisdom of 16, and Charisma of 15. As she ran her fingers along her sash, Oscar felt a unique flow of magic running through his veins. Arm of Dawn is a beautifully crafted glaive with a sunburst pattern crafted into the crossguard. This attack is made with a +8 modifier and deals 9 (1d8 + 4) piercing damage. Immunity to poison damage and the poisoned condition, Advantage on saving throws against spells and other magical effects, You gain the ability to speak to snakes and can cast the. See more ideas about dnd 5e homebrew, dungeons and dragons homebrew, d&d dungeons and dragons. Each card bears one of four types of dragons: black, red, bronze, or silver. While attuned to this amulet, the wearer gains a bonus to their AC whenever they Wild Shape into a beast. They obey any verbal commands that you issue to them (no action required by you). So, while she watched Oscar struggling uselessly to build up magic energy from inside the field of absolute silence they had been trapped in, Holly realized this was the perfect opportunity to make amends. Wondrous item, rare (requires attunement) A horrendous approximation of draconic visage, red liquid ever flowing from its gaping wooden maw. Even if the material component is not normally consumed by the spell, a spell cast with Sorcerer's Sand consumes the Sand. Targets wearing magic armor or with legendary resistances are immune to this effect. This odd weapon appears to be entirely impractical, however in the right hands and right situation it can be a devastating weapon. Studded Leather. No matter what poison is contained, a creature attuned to the weapon may replace the poison with another over a long rest. Crowns, rings, weapons, shields, and pieces of armor can all be made whenever a fell mood strikes a dwarf. Personality: The Conqueror King normally speaks with a noble and commanding tone, reminiscent of the ruler he once was. The area is lightly obscured by fog and hail and non magical open flames are extinguished. This magic item is a unique, two-handed ranged weapon. While in dim light or darkness you can spend one hit die to heal yourself as a bonus action. Magic Weapon (greatsword), legendary (requires attunement). With Wild Shape, druids can become unstoppable as they temporarily turn into animals of steadily increasing power. This greatclub has a +2 modifier to attack and damage rolls. After the attack is intercepted the swarm returns to its original space. Weapon (flail), Very Rare (requires attunement). On a hit, the attack deals an extra 1d6 damage of the weapon's type, and you gain that same amount of temporary hit points which last until the end of your next turn. Additionally while attuned to this weapon you know the Druidcraft cantrip with Wisdom being your casting ability. And, in a flurry of feathers, the hallway was empty once more. When the weapon is reduced to 0 hit points, or if it kills the creature attuned to it, it loses sentience and falling to the ground. Lies in Truth. While holding this glaive you gain 15 feet of darkvision if you do not already have darkvision. A character who he deems unworthy of wielding the blade, such as a weak or evil creature, may be denied the ability to attune to the weapon. On a failure the creature must roll on the Long Term Madness table, the madness of which lasts for 1d10 years and cannot be healed outside of an act of the gods. Weapon (darts), rare (requires attunement). 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